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Vol 4 No 1 In the current era, it is not rare to find that people are not too interested in reading the Bible.
Abstract Facilities which parent provide in the form of gadgets are not infrequently abused by the child. Pemrograman Android dalam Sehari. Gadgets that can be used as a supporting medium children to learn more commonly used as a medium of entertainment, such as games.
This is an opportunity that can be used to build a culture of learning systems to maintain the existence Indonesia culture in the eyes of Indonesian people.
This application is an interactive media that can be used by children to be able to recognize the biblical figures like David and Joseph. Facilities which parent provide in the form of gadgets are not infrequently abused by the child.
Language English Bahasa Indonesia.
Copyright Transfer Form must be signed by the first author of the paper. The methodology of this development is using SDLC which starting from planning, requirements analysis, system design, implementation, testing and maintenance. As to the character of David, the children tend to recognize David as someone who beat Goliath the Philistine commander. But other than that, most children do not know the story of David’s life more. At each stage of the application that requires a reference to the Bible, has been provided so that children can directly read the reference and 2 also play this application.
24JAM Pintar Pemrograman Android | dikid46 | Diki Hidayatulloh
User Username Password Remember me. Children tend to only know one or two salient life stories of Bible characters. Mengenal Dasar-dasar Pemrograman Android. On the other hand, Android development is increasingly rapid and free to develop. This journal is indexed on: Jurus Kilat Menguasai Androix Terupdate.
Skip to main content Skip to main navigation menu Skip to site footer. Murtiwiyati and Lauren, Glen. However, the majority of Indonesian people are less caring, less knowing and minimum understanding about Indonesian culture because of the lack andgoid facilities to provide information of Indonesian culture.
Abstract Indonesia is the fourth country with the largest population in the world and rich of cultural heritage and local wisdom. Downloads Download data is not yet available.
The application used to create interactive media are Android Studio and supported by AndEngine.
Not only in the adult population, but also in teenagers and children. Jakarta Utami, Endah T. International Journal of New Media Technology4 1 Overall this application helps children get to know the Bible figure better.
Indonesian Learning Culture can display ten kinds of culture, that androie Indonesia is the fourth country with the largest population in the world and rich of cultural heritage and local wisdom.