Amber Diceless Role-Playing: Diceless Role-Playing System [Erick Wujcik] on *FREE* shipping on qualifying offers. Designed by Eric Wujcik. Called Amber Diceless Roleplaying, it cast the player characters as the sons and daughters of an immortal, immensely powerful family, who. The Amber Diceless Roleplaying is a role-playing game set in the universe of The Chronicles of Amber by Roger Zelazny. The game was created and written by.

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In any given fair conflict between two characters, the character with the higher score in the relevant attribute will eventually win.

To a large degree it lets you decide how the game goes. Everyone can see what everyone else bid, but after the bidding is done players can use remaining points to secretly buy their way up the ladder. By using this site, you agree to the Terms of Use and Privacy Policy.

Did you know that stories have beginnings, middles and ends? Want to Read Currently Reading Read. It is entirely a matter of description and ‘fictional positioning’ not a fan of that phrase mediated by the DM. Did they work together to defeat it, or did some take the opportunity to gain an advantage?

Amber Diceless Roleplaying (Tabletop Game) – TV Tropes

Your ad here, right now: If you’re dealing with one of the older NPC Amberites, like the characters from the actual novels, you can pretty much assume they are better than you at everything. The noble goal of rooting out dice obsession from RPG succeeded in Amber only partially – you can never ever underestimate the will of people to moan, complain and argue about things with GM.

What are you picturing? This page was last modified on 19 Decemberat Amber was a great game to role-play in.

The game is about the control of information, primarily from the GM to the players, but secondarily from the players to the other players. Then the game goes on to undermine that basic 2-step process. But I still hate attribute auctions. A round, glass ball. At a casual glance, the resource in Amber are the points that each player begins the game with to make their characters. The players investment in their Amber characters is just too great for them to die easily.


More like cooperative storytelling. One of interesting the ways it does this is with an extensive range of typed ‘actual play’ dialogue segments. Characters with high psyche are presented as having strong telepathic abilities, being able to hypnotise and even mentally dominate any character with lesser psyche with whom they can make eye-contact.

James Hays rated it really liked it Jun 01, Close ranks result in longer contests while greater difference between ranks result in fast resolution.

Amber Diceless Roleplaying Game

Ashlan rated it it was amazing Jul 07, Roleplayying an excellent book despite it being essentially the Liber Chaotica of all the things I hate about storygames. One of the more radical RPGs out there, if for no other reason than its utter rejection of any sort of random result-generating mechanic.

I don’t like this, it seems decadent and wrong to me. So instead they suffer. Then rolelpaying it closes. Views Dlceless Edit View history. For example, if two characters are wrestling the relevant attribute is Strength; a character could reveal a weapon, changing it to Warfare; they could try to overcome the other character’s mind using a power, changing it to Psyche; or they could concentrate their strength on defense, changing it to Endurance.

The GM is told to give partial information, not complete information. And it helped promote role-playing because the best allies for your character were the other characters. There are powerful Artifacts you can spend points on, but the game designer was actively apathetic to anti-pathetic to them, so their rules suck and the books repeatedly tells the GM to rip them out of players’ hands after they buy them, so this is one area of the game that is commonly subjected to houserules.

There was definitely a winner in that game!

No sweat, the crystal sphere appears, snugly fitting into the velvet depression. Always comes down to comparing one stat against another.


Stuff governs how non-player characters perceive and respond to the character: While a character with Pattern, Logrus or Conjuration can acquire virtually any object, players can choose to spend character points to obtain objects with particular virtues — unbreakability, or a mind of their own. If you have the higher stat, you will win; maybe not quickly, but eventually. Warfare – All Fights Ever. Those secrets are kept by pitting the characters against each other.

So everything is thrown onto description and ‘fictional positioning’, in this its a lot like some OSR-esque rulesets like Into the Odd where much of the complexity is meant to come from placing yourself in the world.

I had an equally powerful reaction to it. Why is it important to running Amber to play it this way.

Amber Diceless RPG

Erick Wujcik January 26, — June 7, was an American designer of both role-playing games and computer role-playing games, and co-founder of Palladium Books. Amber DRPG advises gamemasters to change rules as they see fit — even to the point of adding or removing powers or attributes.

Okay, Yvonne is looking to the crystal sphere. So Attributes, particularly having a higher attribute than another player, particularly having the highest attribute of all players, is vitally important. To ask other readers questions about Amber Diceless Role-Playingplease sign up. Views Read Edit View history. This is why it’s very important for player characters to make sure they never get into fair fights.

The GM could be trying to accurately represent someone who is very effectively lying and bending the PCs perception based in their levels of Good or Bad stuff and doing all of this while trying to make sure that senses and memory are accurate and true.

This this continual flow of imagined social interaction becomes something like a rules-chourus textual system.